Hardcover
Published 2014 by Wizards of the Coast.
Hardcover
Published 2014 by Wizards of the Coast.
Entertain and Inspire Your Players “The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.” —Charlie Hall, Polygon
In a game of Dungeons & Dragons, the Dungeon Master (DM) serves as narrator—creating a world full of wonders and challenges for the other players’ characters to encounter.
Whether you're running a D&D game already or you think it's something you want to try, this book is for you.
Tell a Good Story
Kick off your campaign with a thrilling introduction, complicate matters with moral quandaries, and end it all in an epic finale.
This book will teach you how to craft compelling plots and create balanced combat encounters that are as easy or deadly as you want them to be—from fresh level 1 characters picking …
Entertain and Inspire Your Players “The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.” —Charlie Hall, Polygon
In a game of Dungeons & Dragons, the Dungeon Master (DM) serves as narrator—creating a world full of wonders and challenges for the other players’ characters to encounter.
Whether you're running a D&D game already or you think it's something you want to try, this book is for you.
Tell a Good Story
Kick off your campaign with a thrilling introduction, complicate matters with moral quandaries, and end it all in an epic finale.
This book will teach you how to craft compelling plots and create balanced combat encounters that are as easy or deadly as you want them to be—from fresh level 1 characters picking a bar fight to a level 20 party battling a dragon god.